using System; namespace Server.Items { public class Slither : BaseTalisman { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get{return 1114782;} }// Slither [Constructable] public Slither() : base(0x2F5B) { Hue = 0x587; Blessed = RandomTalisman.GetRandomBlessed(); Attributes.BonusHits = 10; Attributes.RegenHits = 2; Attributes.DefendChance = 10; } public Slither(Serial serial) : base(serial) { } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); //version } } }