using System; namespace Server.Items { public class RandomTalisman : BaseTalisman { [Constructable] public RandomTalisman() : base(GetRandomItemID()) { Summoner = BaseTalisman.GetRandomSummoner(); if (Summoner.IsEmpty) { Removal = BaseTalisman.GetRandomRemoval(); if (Removal != TalismanRemoval.None) { MaxCharges = BaseTalisman.GetRandomCharges(); MaxChargeTime = 1200; } } else { MaxCharges = Utility.RandomMinMax(10, 50); if (Summoner.IsItem) MaxChargeTime = 60; else MaxChargeTime = 1800; } Blessed = BaseTalisman.GetRandomBlessed(); Slayer = BaseTalisman.GetRandomSlayer(); Protection = BaseTalisman.GetRandomProtection(); Killer = BaseTalisman.GetRandomKiller(); Skill = BaseTalisman.GetRandomSkill(); ExceptionalBonus = BaseTalisman.GetRandomExceptional(); SuccessBonus = BaseTalisman.GetRandomSuccessful(); Charges = MaxCharges; } public RandomTalisman(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }