using System; using Server; namespace Server.Items { public class DragonWolfCostume : BaseCostume { public override string CreatureName { get { return "dragon wolf"; } } [Constructable] public DragonWolfCostume() : base() { CostumeBody = 719; } public override string DefaultName { get { return "a dragon wolf costume"; } } public DragonWolfCostume(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }