using System; namespace Server.Items { public class DeathShroud : BaseSuit { [Constructable] public DeathShroud() : base(AccessLevel.GameMaster, 0x0, 0x204E) { } public DeathShroud(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }