using System; namespace Server.Items { public class SpellweavingBook : Spellbook { [Constructable] public SpellweavingBook() : this((ulong)0) { } [Constructable] public SpellweavingBook(ulong content) : base(content, 0x2D50) { this.Hue = 0x8A2; this.Layer = Layer.OneHanded; } public SpellweavingBook(Serial serial) : base(serial) { } public override SpellbookType SpellbookType { get { return SpellbookType.Arcanist; } } public override int BookOffset { get { return 600; } } public override int BookCount { get { return 16; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }