using System; namespace Server.Items { public class GargishEarrings : BaseArmor { public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Chainmail; } } public override ArmorMeditationAllowance DefMedAllowance { get { return ArmorMeditationAllowance.All; } } public override int BasePhysicalResistance { get { return 1; } } public override int BaseFireResistance { get { return 2; } } public override int BaseColdResistance { get { return 2; } } public override int BasePoisonResistance { get { return 2; } } public override int BaseEnergyResistance { get { return 3; } } public override int InitMinHits { get { return 30; } } public override int InitMaxHits { get { return 40; } } [Constructable] public GargishEarrings() : base(0x4213) { Layer = Layer.Earrings; } public override int GetDurabilityBonus() { int bonus = Quality == ItemQuality.Exceptional ? 20 : 0; return bonus + ArmorAttributes.DurabilityBonus; } protected override void ApplyResourceResistances(CraftResource oldResource) { } public GargishEarrings(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }