using System; namespace Server.Items { public class Lute : BaseInstrument { [Constructable] public Lute() : base(0xEB3, 0x4C, 0x4D) { this.Weight = 5.0; } public Lute(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (this.Weight == 3.0) this.Weight = 5.0; } } }