using System; using Server.Engines.Craft; namespace Server.Items { [Alterable(typeof(DefTailoring), typeof(GargishLeatherArms))] [FlipableAttribute(0x2FC8, 0x317E)] public class LeafArms : BaseArmor { [Constructable] public LeafArms() : base(0x2FC8) { this.Weight = 2.0; } public LeafArms(Serial serial) : base(serial) { } public override Race RequiredRace { get { return Race.Elf; } } public override int BasePhysicalResistance { get { return 2; } } public override int BaseFireResistance { get { return 3; } } public override int BaseColdResistance { get { return 2; } } public override int BasePoisonResistance { get { return 4; } } public override int BaseEnergyResistance { get { return 4; } } public override int InitMinHits { get { return 30; } } public override int InitMaxHits { get { return 40; } } public override int AosStrReq { get { return 15; } } public override int OldStrReq { get { return 15; } } public override int ArmorBase { get { return 13; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Leather; } } public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } } public override ArmorMeditationAllowance DefMedAllowance { get { return ArmorMeditationAllowance.All; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }