using System; namespace Server.Items { [FlipableAttribute(0x2B76, 0x316D)] public class HideGorget : BaseArmor { [Constructable] public HideGorget() : base(0x2B76) { this.Weight = 3.0; } public HideGorget(Serial serial) : base(serial) { } public override Race RequiredRace { get { return Race.Elf; } } public override int BasePhysicalResistance { get { return 3; } } public override int BaseFireResistance { get { return 3; } } public override int BaseColdResistance { get { return 4; } } public override int BasePoisonResistance { get { return 3; } } public override int BaseEnergyResistance { get { return 2; } } public override int InitMinHits { get { return 35; } } public override int InitMaxHits { get { return 45; } } public override int AosStrReq { get { return 15; } } public override int OldStrReq { get { return 15; } } public override int ArmorBase { get { return 15; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Studded; } } public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } } public override ArmorMeditationAllowance DefMedAllowance { get { return ArmorMeditationAllowance.Half; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (this.Weight == 2.0) this.Weight = 1.0; } } }