using System; namespace Server.Items { // Based off a MetalKiteShield [FlipableAttribute(0x4201, 0x4206)] public class GargishKiteShield : BaseShield, IDyable { [Constructable] public GargishKiteShield() : base(0x4201) { //Weight = 7.0; } public GargishKiteShield(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 0; } } public override int BaseFireResistance { get { return 0; } } public override int BaseColdResistance { get { return 0; } } public override int BasePoisonResistance { get { return 0; } } public override int BaseEnergyResistance { get { return 1; } } public override int InitMinHits { get { return 45; } } public override int InitMaxHits { get { return 60; } } public override int AosStrReq { get { return 45; } } public override int ArmorBase { get { return 16; } } public override bool CanBeWornByGargoyles { get { return true; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public bool Dye(Mobile from, DyeTub sender) { if (this.Deleted) return false; this.Hue = sender.DyedHue; return true; } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0);//version } } }