using System; namespace Server.Items { [Furniture] public class Stool : CraftableFurniture { [Constructable] public Stool() : base(0xA2A) { this.Weight = 10.0; } public Stool(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (this.Weight == 6.0) this.Weight = 10.0; } } [Furniture] public class FootStool : CraftableFurniture { [Constructable] public FootStool() : base(0xB5E) { this.Weight = 6.0; } public FootStool(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (this.Weight == 6.0) this.Weight = 10.0; } } }