using System; namespace Server.Items { public class StainedGlassLamp : BaseLight { public override int LitItemID { get { return 0x4C51; } } public override int UnlitItemID { get { return 0x4C50; } } [Constructable] public StainedGlassLamp() : base(0x4C50) { Duration = Burnout ? TimeSpan.FromMinutes(60) : TimeSpan.Zero; Burning = false; Light = LightType.Circle225; Weight = 1.0; } public StainedGlassLamp(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }