using System; namespace Server.Items { public class BlueSnowflake : Item { [Constructable] public BlueSnowflake() : base(0x232E) { this.Weight = 1.0; this.LootType = LootType.Blessed; } public BlueSnowflake(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class WhiteSnowflake : Item { [Constructable] public WhiteSnowflake() : base(0x232F) { this.Weight = 1.0; this.LootType = LootType.Blessed; } public WhiteSnowflake(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }