using System; namespace Server.Items { public class SAStoneWall1South : DamageableItem { [Constructable] public SAStoneWall1South() : base(969, 631) { this.Name = "Stone Wall"; this.Hue = 1110; this.Level = ItemLevel.VeryEasy; this.Movable = false; } public SAStoneWall1South(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); //version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SAStoneWall1East : DamageableItem { [Constructable] public SAStoneWall1East() : base(968, 636) { this.Name = "Stone Wall"; this.Hue = 1110; this.Level = ItemLevel.VeryEasy; this.Movable = false; } public SAStoneWall1East(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); //version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }