using System; namespace Server.Items { public class HeatingStand : BaseLight { [Constructable] public HeatingStand() : base(0x1849) { if (Burnout) this.Duration = TimeSpan.FromMinutes(25); else this.Duration = TimeSpan.Zero; this.Burning = false; this.Light = LightType.Empty; this.Weight = 1.0; } public HeatingStand(Serial serial) : base(serial) { } public override int LitItemID { get { return 0x184A; } } public override int UnlitItemID { get { return 0x1849; } } public override void Ignite() { base.Ignite(); if (this.ItemID == this.LitItemID) this.Light = LightType.Circle150; else if (this.ItemID == this.UnlitItemID) this.Light = LightType.Empty; } public override void Douse() { base.Douse(); if (this.ItemID == this.LitItemID) this.Light = LightType.Circle150; else if (this.ItemID == this.UnlitItemID) this.Light = LightType.Empty; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }