using System; namespace Server.Items { [FlipableAttribute(0x403F, 0x4040)] public class GargishSculpture : Item { [Constructable] public GargishSculpture() : base(0x403F) { this.Weight = 1.0; } public GargishSculpture(Serial serial) : base(serial) { } public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }