using System; namespace Server.Items { public class Brazier : BaseLight { [Constructable] public Brazier() : base(0xE31) { this.Movable = false; this.Duration = TimeSpan.Zero; // Never burnt out this.Burning = true; this.Light = LightType.Circle225; this.Weight = 20.0; } public Brazier(Serial serial) : base(serial) { } public override int LitItemID { get { return 0xE31; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }