using System; namespace Server.Items { [Flipable(0x46FA, 0x46FB)] public class AngelDecoration : Item { [Constructable] public AngelDecoration() : base(0x46FA) { this.LootType = LootType.Blessed; } public AngelDecoration(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }