using System; namespace Server.Items { [Furniture] [Flipable(0x9AA, 0xE7D)] public class BoxOfCrystalItems : BaseContainer { public override int LabelNumber { get { return 1076712; } } // A Box of Crystal Items public override int DefaultGumpID { get { return 0x43; } } [Constructable] public BoxOfCrystalItems() : base(0x9AA) { Weight = 4.0; Hue = 1173; DropItem(new CrystalAltarDeed()); DropItem(new CrystalBeggarStatueDeed()); DropItem(new CrystalBrazierDeed()); DropItem(new CrystalBullStatueDeed()); DropItem(new CrystalRunnerStatueDeed()); DropItem(new CrystalSupplicantStatueDeed()); DropItem(new CrystalTableDeed()); DropItem(new CrystalThroneDeed()); } public BoxOfCrystalItems(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }