#region References using Server.SkillHandlers; #endregion namespace Server.Items { public class SmokeBomb : Item, ICommodity { [Constructable] public SmokeBomb() : base(0x2808) { Stackable = Core.ML; Weight = 1.0; } public SmokeBomb(Serial serial) : base(serial) { } TextDefinition ICommodity.Description { get { return LabelNumber; } } bool ICommodity.IsDeedable { get { return true; } } public override void OnDoubleClick(Mobile from) { if (!IsChildOf(from.Backpack)) { // The item must be in your backpack to use it. from.SendLocalizedMessage(1060640); } else if (from.Skills.Ninjitsu.Value < 50.0) { // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability. from.SendLocalizedMessage(1063013, "50\tNinjitsu"); } else if (from.NextSkillTime > Core.TickCount) { // You must wait a few seconds before you can use that item. from.SendLocalizedMessage(1070772); } else if (from.Mana < 10) { // You don't have enough mana to do that. from.SendLocalizedMessage(1049456); } else { Hiding.CombatOverride = true; if (from.UseSkill(SkillName.Hiding)) { from.Mana -= 10; from.FixedParticles(0x3709, 1, 30, 9904, 1108, 6, EffectLayer.RightFoot); from.PlaySound(0x22F); Consume(); } Hiding.CombatOverride = false; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }