using System; using System.Collections; using System.Collections.Generic; using Server.Network; using Server.Targeting; namespace Server.Items { public class ShatterPotion : BasePotion { public override int LabelNumber { get { return 1115759; } } // Shatter Potion public override bool RequireFreeHand { get { return false; } } [Constructable] public ShatterPotion() : base(0xF0D, PotionEffect.Shatter) { Hue = 60; Weight = 2.0; } public ShatterPotion(Serial serial) : base(serial) { } public override void Drink(Mobile from) { if (Core.AOS && (from.Paralyzed || from.Frozen || (from.Spell != null && from.Spell.IsCasting))) { from.SendLocalizedMessage(1062725); // You can not use that potion while paralyzed. return; } int delay = GetDelay(from); if (delay > 0) { from.SendLocalizedMessage(1072529, string.Format("{0}\t{1}", delay, delay > 1 ? "seconds." : "second.")); // You cannot use that for another ~1_NUM~ ~2_TIMEUNITS~ return; } ThrowTarget targ = from.Target as ThrowTarget; if (targ != null && targ.Potion == this) return; from.RevealingAction(); if (!m_Users.Contains(from)) m_Users.Add(from); from.Target = new ThrowTarget(this); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } private List m_Users = new List(); public void Explode_Callback(object state) { object[] states = (object[])state; Explode((Mobile)states[0], (Mobile)states[1], (Map)states[2]); } public virtual void Explode(Mobile from, Mobile m, Map map) { if (Deleted || map == null) return; Consume(); // Check if any other players are using this potion for (int i = 0; i < m_Users.Count; i++) { ThrowTarget targ = m_Users[i].Target as ThrowTarget; if (targ != null && targ.Potion == this) Target.Cancel(from); } // Effects Effects.PlaySound(m.Location, map, 285); m.Damage(0); Effects.SendPacket(m.Location, m.Map, new ParticleEffect(EffectType.FixedFrom, Serial, Serial.Zero, 0x373A, m.Location, m.Location, 10, 10, false, false, 0, 0, 0, 5051, 1, Serial.Zero, 89, 0)); int amount = 0; if (m.Backpack != null) { foreach (BasePotion p in m.Backpack.FindItemsByType()) { amount += p.Amount; } } if (amount < 20) { from.SendLocalizedMessage(1115760, from.Name); // ~1_NAME~'s shatter potion hits you, but nothing happens. } else { int p = (int)(amount * 0.2); if (p > 1) { from.SendLocalizedMessage(1115762, string.Format("{0}\t{1}", from.Name, p)); // ~1_NAME~'s shatter potion destroys ~2_NUM~ potions in your inventory. } else { from.SendLocalizedMessage(1115761, from.Name); // ~1_NAME~'s shatter potion destroys a potion in your inventory. } for (int i = 0; i < p; i++) { List potions = m.Backpack.FindItemsByType(); potions[Utility.Random(potions.Count)].Consume(); } } } #region Delay private static Hashtable m_Delay = new Hashtable(); public static void AddDelay(Mobile m) { Timer timer = m_Delay[m] as Timer; if (timer != null) timer.Stop(); m_Delay[m] = Timer.DelayCall(TimeSpan.FromSeconds(60), new TimerStateCallback(EndDelay_Callback), m); } public static int GetDelay(Mobile m) { Timer timer = m_Delay[m] as Timer; if (timer != null && timer.Next > DateTime.UtcNow) return (int)(timer.Next - DateTime.UtcNow).TotalSeconds; return 0; } private static void EndDelay_Callback(object obj) { if (obj is Mobile) EndDelay((Mobile)obj); } public static void EndDelay(Mobile m) { Timer timer = m_Delay[m] as Timer; if (timer != null) { timer.Stop(); m_Delay.Remove(m); } } #endregion private class ThrowTarget : Target { public ShatterPotion Potion { get; } public ThrowTarget(ShatterPotion potion) : base(12, true, TargetFlags.None) { Potion = potion; } protected override void OnTarget(Mobile from, object targeted) { if (Potion.Deleted || Potion.Map == Map.Internal) return; if (targeted is Mobile) { Mobile m = targeted as Mobile; if (m == null || from.Map == null || !from.CanBeHarmful(m)) return; // Add delay AddDelay(from); from.RevealingAction(); Effects.SendMovingEffect(from, m, Potion.ItemID, 7, 0, false, false, Potion.Hue, 0); Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback(Potion.Explode_Callback), new object[] { from, m, from.Map }); } } } } }