using System; namespace Server.Items { public class EmbroideryTool : BaseEngravingTool { public override int LabelNumber { get { return 1158880; } } // Embroidery Tool public override bool DeletedItem { get { return false; } } public override int LowSkillMessage { get { return 1158837; } } // Your tailoring skill is too low to fix this yourself. An NPC tailor can help you repair this for a fee. public override int VeteranRewardCliloc { get { return 1076220; } } // 4th Year Veteran Reward public override int GumpTitle { get { return 1158846; } } //
Embroidery Tool
public override int SuccessMessage { get { return 1158841; } } // You embroider the object. public override int TargetMessage { get { return 1158838; } } // Select an object to embroider public override int RemoveMessage { get { return 1158839; } } // You remove the embroidery from the object. public override int OutOfChargesMessage { get { return 1158844; } } // There are no charges left on this embroidery tool. public override int CannotEngraveMessage { get { return 1158843; } } // The selected item cannot be embroidered by this tool. public override int ObjectWasNotMessage { get { return 1158840; } } // The object was not embroidered. [Constructable] public EmbroideryTool() : base(0xA20A, 10) { Hue = 0; } public EmbroideryTool(Serial serial) : base(serial) { } public override Type[] Engraves { get { return new Type[] { typeof(BaseClothing) }; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }