using System;
namespace Server.Items
{
public class EmbroideryTool : BaseEngravingTool
{
public override int LabelNumber { get { return 1158880; } } // Embroidery Tool
public override bool DeletedItem { get { return false; } }
public override int LowSkillMessage { get { return 1158837; } } // Your tailoring skill is too low to fix this yourself. An NPC tailor can help you repair this for a fee.
public override int VeteranRewardCliloc { get { return 1076220; } } // 4th Year Veteran Reward
public override int GumpTitle { get { return 1158846; } } //
Embroidery Tool
public override int SuccessMessage { get { return 1158841; } } // You embroider the object.
public override int TargetMessage { get { return 1158838; } } // Select an object to embroider
public override int RemoveMessage { get { return 1158839; } } // You remove the embroidery from the object.
public override int OutOfChargesMessage { get { return 1158844; } } // There are no charges left on this embroidery tool.
public override int CannotEngraveMessage { get { return 1158843; } } // The selected item cannot be embroidered by this tool.
public override int ObjectWasNotMessage { get { return 1158840; } } // The object was not embroidered.
[Constructable]
public EmbroideryTool()
: base(0xA20A, 10)
{
Hue = 0;
}
public EmbroideryTool(Serial serial)
: base(serial)
{
}
public override Type[] Engraves
{
get
{
return new Type[]
{
typeof(BaseClothing)
};
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}