using System; using System.Collections; using System.Collections.Generic; using Server.Spells; using Server.Targeting; namespace Server.Items { public abstract class BaseConflagrationPotion : BasePotion { public abstract int MinDamage { get; } public abstract int MaxDamage { get; } public override bool RequireFreeHand { get { return false; } } public BaseConflagrationPotion(PotionEffect effect) : base(0xF06, effect) { Hue = 0x489; } public BaseConflagrationPotion(Serial serial) : base(serial) { } public override void Drink(Mobile from) { if (Core.AOS && (from.Paralyzed || from.Frozen || (from.Spell != null && from.Spell.IsCasting))) { from.SendLocalizedMessage(1062725); // You can not use that potion while paralyzed. return; } int delay = GetDelay(from); if (delay > 0) { from.SendLocalizedMessage(1072529, String.Format("{0}\t{1}", delay, delay > 1 ? "seconds." : "second.")); // You cannot use that for another ~1_NUM~ ~2_TIMEUNITS~ return; } ThrowTarget targ = from.Target as ThrowTarget; if (targ != null && targ.Potion == this) return; from.RevealingAction(); if (!m_Users.Contains(from)) m_Users.Add(from); from.Target = new ThrowTarget(this); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } private readonly List m_Users = new List(); public void Explode_Callback(object state) { object[] states = (object[])state; Explode((Mobile)states[0], (Point3D)states[1], (Map)states[2]); } public virtual void Explode(Mobile from, Point3D loc, Map map) { if (Deleted || map == null) return; Consume(); // Check if any other players are using this potion for (int i = 0; i < m_Users.Count; i ++) { ThrowTarget targ = m_Users[i].Target as ThrowTarget; if (targ != null && targ.Potion == this) Target.Cancel(from); } // Effects Effects.PlaySound(loc, map, 0x20C); for (int i = -2; i <= 2; i ++) { for (int j = -2; j <= 2; j ++) { Point3D p = new Point3D(loc.X + i, loc.Y + j, map.GetAverageZ(loc.X + i, loc.Y + j)); SpellHelper.AdjustField(ref p, map, 16, true); if (map.CanFit(new Point3D(p), 12, true, false) && from.InLOS(p)) new InternalItem(from, p, map, MinDamage, MaxDamage); } } } #region Delay private static readonly Hashtable m_Delay = new Hashtable(); public static void AddDelay(Mobile m) { Timer timer = m_Delay[m] as Timer; if (timer != null) timer.Stop(); m_Delay[m] = Timer.DelayCall(TimeSpan.FromSeconds(30), new TimerStateCallback(EndDelay_Callback), m); } public static int GetDelay(Mobile m) { Timer timer = m_Delay[m] as Timer; if (timer != null && timer.Next > DateTime.UtcNow) return (int)(timer.Next - DateTime.UtcNow).TotalSeconds; return 0; } private static void EndDelay_Callback(object obj) { if (obj is Mobile) EndDelay((Mobile)obj); } public static void EndDelay(Mobile m) { Timer timer = m_Delay[m] as Timer; if (timer != null) { timer.Stop(); m_Delay.Remove(m); } } #endregion private class ThrowTarget : Target { private readonly BaseConflagrationPotion m_Potion; public BaseConflagrationPotion Potion { get { return m_Potion; } } public ThrowTarget(BaseConflagrationPotion potion) : base(12, true, TargetFlags.None) { m_Potion = potion; } protected override void OnTarget(Mobile from, object targeted) { if (m_Potion.Deleted || m_Potion.Map == Map.Internal) return; IPoint3D p = targeted as IPoint3D; if (p == null || from.Map == null) return; // Add delay if (from.AccessLevel == AccessLevel.Player) { BaseConflagrationPotion.AddDelay(from); } SpellHelper.GetSurfaceTop(ref p); from.RevealingAction(); IEntity to; if (p is Mobile) to = (Mobile)p; else to = new Entity(Serial.Zero, new Point3D(p), from.Map); Effects.SendMovingEffect(from, to, 0xF0D, 7, 0, false, false, m_Potion.Hue, 0); Timer.DelayCall(TimeSpan.FromSeconds(1.5), new TimerStateCallback(m_Potion.Explode_Callback), new object[] { from, new Point3D(p), from.Map }); } } public class InternalItem : Item { private Mobile m_From; private int m_MinDamage; private int m_MaxDamage; private DateTime m_End; private Timer m_Timer; public Mobile From { get { return m_From; } } public override bool BlocksFit { get { return true; } } public InternalItem(Mobile from, Point3D loc, Map map, int min, int max) : base(0x398C) { Movable = false; Light = LightType.Circle300; MoveToWorld(loc, map); m_From = from; m_End = DateTime.UtcNow + TimeSpan.FromSeconds(10); SetDamage(min, max); m_Timer = new InternalTimer(this, m_End); m_Timer.Start(); } public override void OnAfterDelete() { base.OnAfterDelete(); if (m_Timer != null) m_Timer.Stop(); } public InternalItem(Serial serial) : base(serial) { } public int GetDamage() { return Utility.RandomMinMax(m_MinDamage, m_MaxDamage); } private void SetDamage(int min, int max) { /* new way to apply alchemy bonus according to Stratics' calculator. this gives a mean to values 25, 50, 75 and 100. Stratics' calculator is outdated. Those goals will give 2 to alchemy bonus. It's not really OSI-like but it's an approximation. */ m_MinDamage = min; m_MaxDamage = max; if (m_From == null) return; int alchemySkill = m_From.Skills.Alchemy.Fixed; int alchemyBonus = alchemySkill / 125 + alchemySkill / 250 ; m_MinDamage = Scale(m_From, m_MinDamage + alchemyBonus); m_MaxDamage = Scale(m_From, m_MaxDamage + alchemyBonus); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version writer.Write((Mobile)m_From); writer.Write((DateTime)m_End); writer.Write((int)m_MinDamage); writer.Write((int)m_MaxDamage); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_From = reader.ReadMobile(); m_End = reader.ReadDateTime(); m_MinDamage = reader.ReadInt(); m_MaxDamage = reader.ReadInt(); m_Timer = new InternalTimer(this, m_End); m_Timer.Start(); } public override bool OnMoveOver(Mobile m) { if (Visible && m_From != null && (!Core.AOS || m != m_From) && SpellHelper.ValidIndirectTarget(m_From, m) && m_From.CanBeHarmful(m, false)) { m_From.DoHarmful(m); AOS.Damage(m, m_From, GetDamage(), 0, 100, 0, 0, 0); m.PlaySound(0x208); } return true; } private class InternalTimer : Timer { private readonly InternalItem m_Item; private readonly DateTime m_End; public InternalTimer(InternalItem item, DateTime end) : base(TimeSpan.Zero, TimeSpan.FromSeconds(1.0)) { m_Item = item; m_End = end; Priority = TimerPriority.FiftyMS; } protected override void OnTick() { if (m_Item.Deleted) return; if (DateTime.UtcNow > m_End) { m_Item.Delete(); Stop(); return; } Mobile from = m_Item.From; if (m_Item.Map == null || from == null) return; List mobiles = new List(); IPooledEnumerable eable = m_Item.GetMobilesInRange(0); foreach (Mobile mobile in eable) mobiles.Add(mobile); eable.Free(); for (int i = 0; i < mobiles.Count; i++) { Mobile m = mobiles[i]; if ((m.Z + 16) > m_Item.Z && (m_Item.Z + 12) > m.Z && (!Core.AOS || m != from) && SpellHelper.ValidIndirectTarget(from, m) && from.CanBeHarmful(m, false)) { if (from != null) from.DoHarmful(m); AOS.Damage(m, from, m_Item.GetDamage(), 0, 100, 0, 0, 0); m.PlaySound(0x208); } } ColUtility.Free(mobiles); } } } } }