using System; namespace Server.Items { public class TheDragonsTail : NoDachi { public override bool IsArtifact { get { return true; } } [Constructable] public TheDragonsTail() { LootType = LootType.Blessed; WeaponAttributes.HitLeechStam = 16; Attributes.WeaponSpeed = 10; Attributes.WeaponDamage = 25; } public TheDragonsTail(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1078015; } }// The Dragon's Tail public override int InitMinHits { get { return 80; } } public override int InitMaxHits { get { return 80; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }