using System; namespace Server.Items { public class Subdue : Scythe { public override bool IsArtifact { get { return true; } } [Constructable] public Subdue() { Hue = 0x2cb; Attributes.SpellChanneling = 1; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 50; Attributes.AttackChance = 10; WeaponAttributes.HitLeechMana = 100; WeaponAttributes.UseBestSkill = 1; } public Subdue(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1094930; } }// Subdue [Replica] public override int InitMinHits { get { return 150; } } public override int InitMaxHits { get { return 150; } } public override bool CanFortify { get { return false; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }