using System; namespace Server.Items { public class LuminousRuneBlade : RuneBlade { public override bool IsArtifact { get { return true; } } [Constructable] public LuminousRuneBlade() { WeaponAttributes.HitLightning = 40; WeaponAttributes.SelfRepair = 5; Attributes.NightSight = 1; Attributes.WeaponSpeed = 25; Attributes.WeaponDamage = 55; Hue = this.GetElementalDamageHue(); } public LuminousRuneBlade(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1072922; } }// Luminous Rune Blade public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { phys = fire = cold = pois = chaos = direct = 0; nrgy = 100; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }