using System; namespace Server.Items { public class EternalGuardianStaff : GnarledStaff { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1112443; } } // Eternal Guardian Staff [Constructable] public EternalGuardianStaff() { Hue = 95; SkillBonuses.SetValues(0, SkillName.Mysticism, 15.0); Attributes.SpellDamage = 10; Attributes.LowerManaCost = 5; Attributes.SpellChanneling = 1; } public EternalGuardianStaff(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }