using System; namespace Server.Items { public class EnchantedTitanLegBone : ShortSpear { public override bool IsArtifact { get { return true; } } [Constructable] public EnchantedTitanLegBone() { Hue = 0x8A5; WeaponAttributes.HitLowerDefend = 40; WeaponAttributes.HitLightning = 40; Attributes.AttackChance = 10; Attributes.WeaponDamage = 20; WeaponAttributes.ResistPhysicalBonus = 10; } public EnchantedTitanLegBone(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1063482; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }