using System; namespace Server.Items { public class DeathsHead : DiscMace { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113526; } } // Death's Head [Constructable] public DeathsHead() { Hue = 1154; WeaponAttributes.HitFatigue = 10; WeaponAttributes.HitLightning = 45; WeaponAttributes.HitLowerDefend = 30; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 45; } public DeathsHead(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }