using System; namespace Server.Items { public class ColdBlood : Cleaver { public override bool IsArtifact { get { return true; } } [Constructable] public ColdBlood() { Hue = 0x4F2; Attributes.WeaponSpeed = 40; Attributes.BonusHits = 6; Attributes.BonusStam = 6; Attributes.BonusMana = 6; } public ColdBlood(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1070818; } }// Cold Blood public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { cold = 100; fire = phys = pois = nrgy = chaos = direct = 0; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }