using System; namespace Server.Items { public class RingOfTheElements : GoldRing { public override bool IsArtifact { get { return true; } } [Constructable] public RingOfTheElements() { Hue = 0x4E9; Attributes.Luck = 100; Resistances.Fire = 16; Resistances.Cold = 16; Resistances.Poison = 16; Resistances.Energy = 16; } public RingOfTheElements(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061104; } }// Ring of the Elements public override int ArtifactRarity { get { return 11; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }