using System; using Server; namespace Server.Items { public class JadeArmband : GoldBracelet { public override int LabelNumber { get { return 1112407; } } //Jade Armband [Replica] public override bool IsArtifact { get { return true; } } public override int InitMinHits { get { return 150; } } public override int InitMaxHits { get { return 150; } } [Constructable] public JadeArmband() { Hue = 2126; Attributes.AttackChance = 10; Attributes.DefendChance = 10; Attributes.WeaponSpeed = 5; Resistances.Poison = 20; } public JadeArmband( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }