using Server; using System; namespace Server.Items { public class ValkyrieArmor : LeatherBustierArms { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1149957; } } public override int BasePhysicalResistance{ get{ return 11; } } public override int BaseFireResistance{ get{ return 14; } } public override int BaseColdResistance{ get{ return 8; } } public override int BasePoisonResistance{ get{ return 11; } } public override int BaseEnergyResistance{ get{ return 8; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public ValkyrieArmor() { Hue = 2112; Attributes.BonusStr = 5; Attributes.BonusDex = 5; Attributes.BonusInt = 5; Attributes.BonusStam = 5; Attributes.RegenStam = 3; Attributes.LowerManaCost = 10; } public ValkyrieArmor(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }