using System; namespace Server.Items { public class StitchersMittens : LeafGloves { public override bool IsArtifact { get { return true; } } [Constructable] public StitchersMittens() { Hue = 0x481; SkillBonuses.SetValues(0, SkillName.Healing, 10.0); Attributes.BonusDex = 5; Attributes.LowerRegCost = 30; } public StitchersMittens(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1072932; } }// Stitcher's Mittens public override int BasePhysicalResistance { get { return 20; } } public override int BaseColdResistance { get { return 20; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }