using System; namespace Server.Items { public class DupresShield : BaseShield { public override bool IsArtifact { get { return true; } } [Constructable] public DupresShield() : base(0x2B01) { LootType = LootType.Blessed; Weight = 6.0; Attributes.BonusHits = 5; Attributes.RegenHits = 1; SkillBonuses.SetValues(0, SkillName.Parry, 5); } public DupresShield(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075196; } }// Dupre’s Shield public override int BasePhysicalResistance { get { return 1; } } public override int BaseFireResistance { get { return 0; } } public override int BaseColdResistance { get { return 0; } } public override int BasePoisonResistance { get { return 0; } } public override int BaseEnergyResistance { get { return 1; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override int AosStrReq { get { return 50; } } public override int ArmorBase { get { return 15; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); //version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }