using Server; using System; namespace Server.Items { public class CompassionsEye : GoldRing { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1153288; } } // Compassion's Eye [Constructable] public CompassionsEye() { Hue = 1174; Attributes.BonusInt = 10; Attributes.BonusMana = 10; Attributes.RegenMana = 2; Attributes.Luck = 250; Attributes.SpellDamage = 20; Attributes.LowerRegCost = 20; } public CompassionsEye(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int v = reader.ReadInt(); } } public class UnicornManeWovenSandals : Sandals { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1153289; } } // Unicorn Mane Woven Sandals [Constructable] public UnicornManeWovenSandals() { Hue = 1154; switch(Utility.Random(6)) { case 0: SAAbsorptionAttributes.EaterKinetic = 2; break; case 1: SAAbsorptionAttributes.EaterFire = 2; break; case 2: SAAbsorptionAttributes.EaterCold = 2; break; case 3: SAAbsorptionAttributes.EaterPoison = 2; break; case 4: SAAbsorptionAttributes.EaterEnergy = 2; break; case 5: SAAbsorptionAttributes.EaterDamage = 2; break; } Attributes.NightSight = 1; } public UnicornManeWovenSandals(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int v = reader.ReadInt(); } } public class UnicornManeWovenTalons : LeatherTalons { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1153314; } } // Unicorn Mane Woven Talons [Constructable] public UnicornManeWovenTalons() { Hue = 1154; switch(Utility.Random(6)) { case 0: SAAbsorptionAttributes.EaterKinetic = 2; break; case 1: SAAbsorptionAttributes.EaterFire = 2; break; case 2: SAAbsorptionAttributes.EaterCold = 2; break; case 3: SAAbsorptionAttributes.EaterPoison = 2; break; case 4: SAAbsorptionAttributes.EaterEnergy = 2; break; case 5: SAAbsorptionAttributes.EaterDamage = 2; break; } Attributes.NightSight = 1; } public UnicornManeWovenTalons(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int v = reader.ReadInt(); } } public class DespicableQuiver : BaseQuiver { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1153290; } } // Despicable Quiver [Constructable] public DespicableQuiver() : base(0x2B02) { Hue = 2671; DamageIncrease = 10; WeightReduction = 30; Attributes.BonusDex = 5; SkillBonuses.SetValues( 0, SkillName.Archery, 5.0 ); Attributes.ReflectPhysical = 5; Attributes.AttackChance = 5; LowerAmmoCost = 30; switch(Utility.Random(5)) { case 0: Resistances.Physical = 10; break; case 1: Resistances.Fire = 10; break; case 2: Resistances.Cold = 10; break; case 3: Resistances.Poison = 10; break; case 4: Resistances.Energy = 10; break; } } public DespicableQuiver(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int v = reader.ReadInt(); } } public class UnforgivenVeil : GargishLeatherWingArmor { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1153291; } } // Unforgiven Veil public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override int PhysicalResistance { get { return PhysicalBonus; } } public override int FireResistance { get { return FireBonus; } } public override int ColdResistance { get { return ColdBonus; } } public override int PoisonResistance { get { return PoisonBonus; } } public override int EnergyResistance { get { return EnergyBonus; } } [Constructable] public UnforgivenVeil() { Hue = 2671; Attributes.BonusDex = 5; SkillBonuses.SetValues( 0, SkillName.Throwing, 5.0 ); Attributes.ReflectPhysical = 5; Attributes.AttackChance = 5; switch(Utility.Random(5)) { case 0: PhysicalBonus = 10; break; case 1: FireBonus = 10; break; case 2: ColdBonus = 10; break; case 3: PoisonBonus = 10; break; case 4: EnergyBonus = 10; break; } } public UnforgivenVeil(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int v = reader.ReadInt(); } } public class HailstormHuman : WarFork { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1153292; } } // Hailstorm public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public HailstormHuman() { Hue = 2714; WeaponAttributes.HitLightning = 15; WeaponAttributes.HitColdArea = 100; WeaponAttributes.HitLeechMana = 30; Attributes.AttackChance = 20; Attributes.WeaponSpeed = 25; Attributes.WeaponDamage = 50; AosElementDamages.Cold = 100; } public HailstormHuman(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int v = reader.ReadInt(); } } public class HailstormGargoyle : GargishWarFork { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1153292; } } // Hailstorm [Constructable] public HailstormGargoyle() { Hue = 2714; WeaponAttributes.HitLightning = 15; WeaponAttributes.HitColdArea = 100; WeaponAttributes.HitLeechMana = 30; Attributes.AttackChance = 20; Attributes.WeaponSpeed = 25; Attributes.WeaponDamage = 50; AosElementDamages.Cold = 100; } public HailstormGargoyle(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int v = reader.ReadInt(); } } }