using Server; using System; namespace Server.Items { public class GrapeBunch : Food { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1022513; } } [Constructable] public GrapeBunch() : base(1, 3354) { Weight = 1.0; FillFactor = 1; Stackable = false; } public GrapeBunch(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }