using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a quell corpse" )] public class Quell : BaseCreature { [Constructable] public Quell() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a quell"; Body = 3; Hue = 0x4001; SetStr( 76, 100 ); SetDex( 76, 95 ); SetInt( 66, 80 ); SetHits( 146, 160 ); SetDamage( 12, 14 ); SetDamageType( ResistanceType.Physical, 50 ); SetDamageType( ResistanceType.Cold, 50 ); SetResistance( ResistanceType.Physical, 25, 30 ); SetResistance( ResistanceType.Cold, 15, 25 ); SetResistance( ResistanceType.Poison, 10, 20 ); SetSkill( SkillName.EvalInt, 55.1, 70.0 ); SetSkill( SkillName.Magery, 65.1, 80.0 ); SetSkill( SkillName.MagicResist, 75.1, 80.0 ); SetSkill( SkillName.Tactics, 75.1, 80.0 ); SetSkill( SkillName.Wrestling, 45.1, 55.0 ); Fame = 8000; Karma = -8000; VirtualArmor = 28; PackReg( 10 ); } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Meager ); AddLoot( LootPack.Gems, 1 ); } public override int GetIdleSound() { return 0x1AC; } public override int GetAngerSound() { return 0x1CD; } public override int GetHurtSound() { return 0x1D0; } public override int GetDeathSound() { return 0x28D; } public override bool BleedImmune{ get{ return true; } } public override OppositionGroup OppositionGroup { get{ return OppositionGroup.FeyAndUndead; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public Quell( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }