using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "an undead tumor's corpse" )] public class TumorOfUndeath : BaseCreature { [Constructable] public TumorOfUndeath() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a tumor of undeath"; Body = 22; Hue = 2968; BaseSoundID = 442; SetStr( 76, 100 ); SetDex( 76, 95 ); SetInt( 86, 100 ); SetHits( 240, 284 ); SetDamage( 22, 28 ); SetDamageType( ResistanceType.Physical, 50 ); SetDamageType( ResistanceType.Cold, 50 ); SetResistance( ResistanceType.Physical, 35, 40 ); SetResistance( ResistanceType.Cold, 55, 85 ); SetResistance( ResistanceType.Poison, 60, 80 ); SetSkill( SkillName.EvalInt, 65.1, 80.0 ); SetSkill( SkillName.Magery, 85.1, 120.0 ); SetSkill( SkillName.MagicResist, 105.1, 120.0 ); SetSkill( SkillName.Tactics, 85.1, 100.0 ); SetSkill( SkillName.Wrestling, 65.1, 85.0 ); Fame = 10000; Karma = -10000; VirtualArmor = 28; PackReg( 10 ); } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); } public override bool BleedImmune{ get{ return true; } } public override OppositionGroup OppositionGroup { get{ return OppositionGroup.FeyAndUndead; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public TumorOfUndeath( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }