using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a rotting wolf corpse" )] [TypeAlias( "Server.Mobiles.RevenantWolf" )] public class RevenantWolf : BaseCreature { [Constructable] public RevenantWolf() : base( AIType.AI_Melee,FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a revenant wolf"; Body = 23; BaseSoundID = 0xE5; Hue = 1743; SetStr( 96, 120 ); SetDex( 121, 145 ); SetInt( 36, 60 ); SetHits( 58, 72 ); SetMana( 0 ); SetDamage( 14, 18 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 20, 25 ); SetResistance( ResistanceType.Fire, 10, 20 ); SetResistance( ResistanceType.Cold, 5, 10 ); SetResistance( ResistanceType.Poison, 5, 10 ); SetResistance( ResistanceType.Energy, 10, 15 ); SetSkill( SkillName.MagicResist, 57.6, 75.0 ); SetSkill( SkillName.Tactics, 50.1, 70.0 ); SetSkill( SkillName.Wrestling, 60.1, 80.0 ); Fame = 8500; Karma = -8500; VirtualArmor = 22; Tamable = true; ControlSlots = 1; MinTameSkill = 83.1; } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 7; } } public override bool BleedImmune{ get{ return true; } } public override HideType HideType{ get{ return HideType.Spined; } } public override FoodType FavoriteFood{ get{ return FoodType.Meat; } } public override PackInstinct PackInstinct{ get{ return PackInstinct.Canine; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override Poison HitPoison{ get{ return Poison.Lethal; } } public RevenantWolf(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }