using System; using Server.Gumps; /* ** QuestRewardStone ** used to open the QuestPointsRewardGump that allows players to purchase rewards with their XmlQuestPoints Credits. */ namespace Server.Items { public class QuestRewardStone : Item { [Constructable] public QuestRewardStone() : base( 0xED4 ) { Movable = false; Name = "a Quest Points Reward Stone"; } public QuestRewardStone( Serial serial ) : base( serial ) { } public override bool HandlesOnMovement{ get{ return true; } } public override void OnMovement( Mobile m, Point3D oldLocation ) { if ( m.Player ) { if ( !m.InRange( this.Location, 2 ) ) m.CloseGump( typeof( QuestRewardGump ) ); } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void OnDoubleClick( Mobile from ) { if ( from.InRange( GetWorldLocation(), 2 ) ) { from.SendGump( new QuestRewardGump( from, 0 ) ); } else { from.SendLocalizedMessage( 500446 ); // That is too far away. } } } }