using System; using Server; namespace Server.Items { public class SingleUseSwitch : SimpleSwitch { [Constructable] public SingleUseSwitch() { } public SingleUseSwitch(Serial serial) : base(serial) { } public override void OnDoubleClick(Mobile from) { if (from == null || Disabled) return; if (!from.InRange(GetWorldLocation(), 2) || !from.InLOS(this)) { from.SendLocalizedMessage(500446); // That is too far away. return; } base.OnDoubleClick(from); // delete after use Delete(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }