using System; using Server; using System.Collections.Generic; using Server.Mobiles; using Server.Items; namespace Server.Engines.VvV { public class VvVRobe : BaseOuterTorso { public override int LabelNumber { get { if (this.Hue == ViceVsVirtueSystem.VirtueHue) return 1155532; if (this.Hue == ViceVsVirtueSystem.ViceHue) return 1155533; return base.LabelNumber; } } [Constructable] public VvVRobe(int hue) : base(0x2684, hue) { } public VvVRobe(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) Timer.DelayCall(() => ViceVsVirtueSystem.Instance.AddVvVItem(this)); } } }