using System; using Server; using System.Collections.Generic; using Server.Mobiles; using Server.Items; namespace Server.Engines.VvV { public class VvVHairDye : Item { public override int LabelNumber { get { if (this.Hue == ViceVsVirtueSystem.VirtueHue) return 1155538; return 1155539; } } [Constructable] public VvVHairDye(int hue) : base(3838) { Hue = hue; } public override void OnDoubleClick(Mobile m) { if (IsChildOf(m.Backpack)) { if (ViceVsVirtueSystem.IsVvV(m)) { m.HairHue = this.Hue; m.FacialHairHue = this.Hue; Delete(); m.PlaySound(0x4E); m.SendLocalizedMessage(501199); // You dye your hair } else { m.SendLocalizedMessage(1155496); // This item can only be used by VvV participants! } } } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1154937); // vvv item } public VvVHairDye(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }