using System; using Server; using System.Collections.Generic; using Server.Mobiles; using Server.Items; namespace Server.Engines.VvV { public class VvVEpaulette : Epaulette { public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public VvVEpaulette() { Attributes.AttackChance = 5; } public VvVEpaulette(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) Timer.DelayCall(() => ViceVsVirtueSystem.Instance.AddVvVItem(this)); } } public class VvVGargishEpaulette : GargishEpaulette { public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public VvVGargishEpaulette() { Attributes.AttackChance = 5; } public VvVGargishEpaulette(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) Timer.DelayCall(() => ViceVsVirtueSystem.Instance.AddVvVItem(this)); } } }