using Server; using System; using Server.Gumps; using Server.Mobiles; namespace Server.Items { public class RolledMapOfTheUnderworld : Item { [Constructable] public RolledMapOfTheUnderworld() : base(5357) { } public override void OnDoubleClick(Mobile from) { if (from.InRange(GetWorldLocation(), 3)) { from.CloseGump(typeof(InternalGump)); from.SendGump(new InternalGump()); } } public RolledMapOfTheUnderworld(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int v = reader.ReadInt(); } private class InternalGump : Gump { public InternalGump() : base(75, 75) { AddImage(0, 0, 0x7739); } } } }