using Server; using System; using System.Collections.Generic; using System.Linq; using Server.Items; namespace Server.Engines.SorcerersDungeon { public static class SorcerersDungeonRewards { public static List Rewards { get; set; } public static void Initialize() { Rewards = new List(); Rewards.Add(new CollectionItem(typeof(JacksBagOfTricks), 0x9F85, 1157656, 0, 75)); Rewards.Add(new CollectionItem(typeof(SerpentsJawbone), 0x9F74, 1157654, 0, 50)); Rewards.Add(new CollectionItem(typeof(JackInTheBox), 0x9F64, 1157655, 0, 20)); Rewards.Add(new CollectionItem(typeof(ShackledHeartOfThePumpkinKing), 0x4A9C, 1157653, 0, 20)); // wtf does this do? Rewards.Add(new CollectionItem(typeof(HeroOfTheUnlovedTitleDeed), 0x14F0, 1157649, 0, 20)); Rewards.Add(new CollectionItem(typeof(SaviorOfTheDementedTitleDeed), 0x14F0, 1157651, 0, 30)); Rewards.Add(new CollectionItem(typeof(SlayerOfThePumpkinKingTitleDeed), 0x14F0, 1157650, 0, 50)); Rewards.Add(new CollectionItem(typeof(SterlingSilverRing), 0x1F09, 1155606, 0, 50)); Rewards.Add(new CollectionItem(typeof(TalonsOfEscaping), 0x41D8, 1155682, 0, 50)); Rewards.Add(new CollectionItem(typeof(BootsOfEscaping), 0x1711, 1155607, 0, 50)); } public static bool IsTokunoDyable(Type t) { return Rewards.FirstOrDefault(item => item.Type == t) != null; } } }