using System; namespace Server.Items { public class CultistsRitualTome : Spellbook { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1158717; } } // Cultist's Ritual Tome [Constructable] public CultistsRitualTome() : base() { Hue = 2745; LootType = LootType.Blessed; Slayer = SlayerGroup.RandomSuperSlayerTOL(); //Caddellite Infused Attributes.DefendChance = 5; Attributes.SpellDamage = 25; Attributes.CastRecovery = 2; Attributes.LowerManaCost = 4; } public CultistsRitualTome(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }