using System; using Server.Items; namespace Server.Engines.Quests { public class WrongPrisoner : BaseEscort { [Constructable] public WrongPrisoner() : base() { this.Title = "the prisoner"; this.IsPrisoner = true; this.Female = false; this.Body = 0x190; this.Hue = 33802; this.Name = NameList.RandomName("male"); this.SetWearable(new PlateChest()); this.SetWearable(new PlateArms()); this.SetWearable(new PlateGloves()); this.SetWearable(new PlateLegs()); } public WrongPrisoner(Serial serial) : base(serial) { } public override void InitOutfit() { } public override bool IsInvulnerable { get { return !this.Controlled; } } public override Type[] Quests { get { return new Type[] { typeof(EscortToWrongEntrance) }; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }