using System; using Server.Misc; namespace Server.Mobiles { [CorpseName("a lizardman squatter corpse")] public class LizardmanSquatter : BaseCreature { [Constructable] public LizardmanSquatter() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = NameList.RandomName("lizardman"); this.Title = "the squatter"; Body = Utility.RandomList(35, 36); BaseSoundID = 417; SetStr(105, 138); SetDex(89, 114); SetInt(50, 66); SetHits(787, 869); SetDamage(10, 15); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 60, 70); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 50, 60); SetSkill(SkillName.MagicResist, 35.1, 90.0); SetSkill(SkillName.Tactics, 95.1, 120.0); SetSkill(SkillName.Wrestling, 95.1, 120.0); Fame = 10000; Karma = -10000; VirtualArmor = 28; } public LizardmanSquatter(Serial serial) : base(serial) { } public override InhumanSpeech SpeechType { get { return InhumanSpeech.Lizardman; } } public override bool CanRummageCorpses { get { return true; } } public override int Meat { get { return 1; } } public override int Hides { get { return 12; } } public override int TreasureMapLevel { get { return 2; } } public override HideType HideType { get { return HideType.Spined; } } public override void GenerateLoot() { AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }